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-
- THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S
- REVENGE
-
- By: Diana Griffiths
- HTML: Joel McAllister
-
- Please, do yourself a favor, and use this only if you've finished the game.
- ---------------------------------------------------------------------------
- This document contains the following sections:
- 1.0 INTRODUCTION
- 2.0 MALCOLM'S BACKGROUND
- 3.0 GENERAL HINTS
- 3.1 MAPS
- 3.2 HAVING FUN
- 3.3 COMBINING SOLUTIONS
- 3.4 TRAVELING AROUND KYRANDIA
- 3.5 JUNGLE
- 3.6 TEDIOUS SECTIONS
- 3.7 FAMILY HISTORY
- 4.0 EXPLORING KYRANDIA
- 4.1 CASTLE DUMP
- 4.2 GRAVEYARD
- 4.3 DOCK
- 4.4 PEGASUS LANDING
- 4.5 MALCOLM'S APARTMENT
- 4.6 CELLAR
- LEAVING KRYANDIA
- VIA A PORTAL POTION
- AS A JUGGLER
- AS A MIME ARTIST
- AS PEGASUS
- BY CLICKING TWO 'EELS TOGETHER
- AS AN ESCAPED PRISONER
- DOILY-MAKING
- ROCK QUARRY
- CHAIN GAING
- SLAVE GALLEY
- 6.0 ISLE OF CATS
- 6.1 CASTING SOME LIGHT ON THE SUBJECT
- 6.2 FLUFFY
- 6.3 CAT RUINS
- 6.4 GEMS
- 6.5 PIRATES
- 7.0 ENDS OF THE EARTH
- 8.0 LIMBO
- 9.0 HELL
- 10.0 FREEING KYRANDIA ACCOMPANIED BY...
- 10.1 GUNTHER
- 10.2 STEWART
- 10.3 GUNTHER & STEWART
- 11.0 CLEARING MALCOLM'S NAME
-
- Credits
- ---------------------------------------------------------------------------
-
- 1.0 INTRODUCTION
-
- This walkthru gives explicit instructions for playing Malcolm's Revenge that lead to a successful conclusion. It provides, where
- necessary, separate directions for each different method for achieving the game objectives.
-
- The information given here assumes that the player has read the game documentation included in the Malcolm's Revenge game box.
- The documentation comprises the multi-page manual plus the instruction card in the CD case.
- ---------------------------------------------------------------------------
-
- 2.0 MALCOLM'S BACKGROUND
-
- Malcolm was a normal child tempted by Gunther his "bad" conscience and moderated by Stewart his "good" conscience. More often
- than not, Gunther won the struggle easily. Eventually while Malcolm was exercising his skill teasing squirrels, Gunther wiped out
- Stewart completely. Stewart is buried under a rock. From then on Malcolm became well and truly a trickster. But his being regarded
- as truly evil did not materialize until, while alone with King William and Queen Katherine, the Royal couple were stabbed to death.
- Malcolm's cousin Kallak accuses Malcolm of the murder of the King and Queen, and Malcolm is magically sealed in the castle.
- Brandon, the infant heir to the throne, is hidden in the remote Timbermist Woods and raised ignorant of his royal associations.
-
- Malcolm's long imprisonment turns him sour. Free of his confinement, Malcolm reeks havoc in Fables & Fiends Book 1: The Legend
- of Kyrandia. His adversary is none other than Brandon, now a young man, who succeeds in magically confining Malcolm once
- again by turning him to stone.
-
- Lightning may never strike in the same place twice, but sometimes it strikes in the right place! Malcolm is freed once again to carry
- out his revenge on Kyrandian society.
-
- Malcolm is now under your control.
- ---------------------------------------------------------------------------
-
- 3.0 GENERAL HINTS
-
- 3.1 MAPS
-
- I have, with help from Carsten Witte, created maps that are available in the same place you found this walkthru. That should be the
- CompuServe Gamers Forum, Adventure Library a.k.a. Section 2. There are four maps in GIF format: the Island of Kyrandia,
- Kyrandia Town Center, the Isle of Cats and Limbo. These are contained in the file MALCMP.ZIP. These maps will be useful to you if
- you want a very straightforward game play of Malcolm's Revenge . . . or if you just forget where some places are!
-
- (EDITORS NOTE: These .gifs may or may not be on Games Domain)
-
- Malcolm's Revenge can run, as an MS-DOS application via a .PIF from MS-Windows 3.1. So if you have a Windows graphics
- application that can display GIF format files, such as PaintShop, then it easy to switch tasks between playing the game and referring
- to the map. Alternatively you can print out the maps.
-
- 3.2 HAVING FUN
-
- You can have more fun, possibly get more points, but make no actual progress, by trying doing things not mentioned in the walkthru.
- For instance, try talking to people in a mood other than recommended. Or, try using the Jester Staff on the people you meet. Even
- try doing the things Gunther warns you against. You will probably get killed but you generally have a second chance. You will
- undoubtedly stumble across a few extra laughs by just blundering now and then.
-
- 3.3 COMBINING SOLUTIONS
-
- You may be tempted to combine solutions like following more than one method to leave Kyrandia at one time. This is what makes the
- game very awkward to play without hints or a walkthru because you find yourself following multiple paths and get very confused.
- Whether you do this deliberately or accidentally, it will extend play considerably and unfortunately may extend the more tedious
- repetitious exercises. At worst, you will trigger events that will prevent your being able to complete a particular solution. The choice is
- yours. I obviously recommend following the solutions one at a time.
-
- 3.4 TRAVELING AROUND KYRANDIA
-
- While the transporters are operative, use them to by-pass all the town related screens and get directly between the Town Square and
- the Bluff.
-
- Otherwise you are forced to two-foot it. Don't forget to set Malcolm to Hurry mode. The Island isn't very big but you can use the map,
- mentioned in section 3.1, to get around more easily when you are unfamiliar with the island.
-
- If you are having trouble getting into places in the Kyrandia Town Center, first try picking the locks with a nail. If that doesn't work,
- may be you have to use the sewer! And if that doesn't get you where you want to go, you probably don't need to go there at all!
-
- Some actions will require at least two clicks before Malcolm will do as required, particularly the first time you try to perform an action.
-
- 3.5 JUNGLE
-
- Walking around the Isle of Cats jungle is confusing and dangerous. Following these guidelines may help:
- Avoid walking through the jungle when possible. Hitch a ride on the sesame cart, to go between the three main Isle of Cats
- screens, when the cart is available.
- Follow the directions in the walkthru to get from place to place. You can try following the Isle of Cats map. I found the route
- between Isle of Cat locations defy mapping at times! So Carsten kindly created a map for me. . . and you!
- Do not enter the jungle without the machete.
- Cut away as much vegetation with the machete as will expose the direction you wish to walk in.
- Note that all vegetation re-grows as soon as you leave the scene (except over the Hole).
- The bottom of the screen is usually the direction you have come from. This is not true if you have just entered the jungle from a
- non- jungle screen. Establish which direction returns to the non-jungle screen you have just left. This could prove useful (see (8)).
- Pick up all bones that are exposed. You may need to collect 16 in total! Although some are recyclable.
- Bones will appear under vegetation where previously there were none. So it worth re-entering the same screen repeatedly to find
- bones.
- If you expose one of the snake-like blue and pink kissing plants, swipe it with the machete so it doesn't kiss Malcolm to death.
- After some time in the jungle, Malcolm will start itching and scratching. This is caused by fleas. Remove the fleas one at a time
- until you find no more. Or have Malcolm bath in a jungle mud pool when you come across one. If you do not do this, Malcolm will
- eventually die, poisoned by the fleas.
- Keep one of the fleas, but only if you have room in your inventory
-
- 3.6 TEDIOUS SECTIONS.
-
- There are no short cuts! Sorry, but I'm afraid the game has been designed such that some interim objectives require extreme
- patience and steadfast repetitious actions. Believe it or not getting lost in the Isle of Cats jungle isn't the most monotonous part of the
- game!
-
- 3.7 FAMILY HISTORY
-
- You may be confused by the Kyrandian royal family connections, even, or perhaps especially, after completing the game. Included
- in the file MALCMP.ZIP is a GIF format family tree of the Royal Kyrandian Family.
- ---------------------------------------------------------------------------
-
- 4.0 EXPLORING KYRANDIA
-
- 4.1 CASTLE DUMP
-
- Malcolm crawls out from under the Castle Dump. The first thing to do is find out what else is in the dump. Rummage around at
- leisure. Find at least two nails, either bent or straight, a flask and a broken flask. Brandon's old leather boot may also come in handy.
- Leave anything else you dig up here to pick up later if you need it. Note the killer squirrel but heed Gunther's warning if you try to
- touch it! Throw a nail at it instead!
-
- 4.2 GRAVEYARD
-
- Head left to the Castle gate then down to the Bluff. Go left at the Bluff. Use the broken flask to pick a flower in the Cross Roads. Go
- up at the Crossroads to arrive in the Graveyard.
-
- Click on the graves to identify Queen Katherine's grave. Set the mood meter to "Nice". Use the broken flask to pick another flower
- here, then put the two flowers on the Katherine's grave and talk with the Queen's ghost.
-
- Now Malcolm wants to leave Kyrandia, so let's take a look at some of the options.
-
- 4.3 DOCK
-
- Return to the Cross Roads and go down to the Dock. Here Malcolm sees the Circus boat. This is clearly one method of leaving
- Kyrandia.
-
- 4.4 PEGASUS LANDING
-
- Return to the Cross Roads and head left to the Pegasus Landing. Set Malcolm's mood to nice. Walk toward the landing pad. So,
- Zanthia wants you to leave Kyrandia too! Perhaps you can use the same method as Zanthia and become Pegasus and fly away!
-
- 4.5 MALCOLM'S APARTMENT
-
- Return to the Cross Roads, head right to the Bluff. Get in the transporter and you will arrive in the Town Square. Open the lock on
- the Toy Factory door on the right with a nail. (Note: Try to make sure you have at least one bent nail with you for now. Every time
- you open a lock with a straight nail it will bend. Every time you open a lock with a bent nail it will straighten.).
-
- Go through to the door at the back of the Toy Factory to Malcolm's Apartment. Search the drawers on the left. In the third drawer
- you should find the nut on the string. Attach a bent nail to the nut on the string. Now search under the bed and you will find Malcolm's
- Jester Staff. Put the Jester Staff away in the special receptacle in your inventory. If you want, take a look at Malcolm's family album.
-
- 4.6 CELLAR
-
- Return to the Toy Factory and go down the hole on the left of the machine to the Cellar. Leave the Cellar by the door at the top of the
- stairs. You enter the Town Hall. Here is the Voice of Reason. Later on, when you have a spare fish cream sandwich, give it to him
- and he will talk to you. Now leave on the right to the Town Square.
-
- 5.0 LEAVING KYRANDIA . . .
-
- You haven't yet explored the whole of Kyrandia, but to do so could trigger events you would rather not have happen. There are
- actually, six different methods of leaving, some simple, some more interesting. I have documented each of them. The choice is
- yours. I suggest you save at this point so that you can replay all the different methods cleanly. This way you will explore Kyrandia
- thoroughly and, hopefully, get more enjoyment out of the game.
-
- 5.1 . . . VIA A PORTAL POTION
-
- This is probably the simplest method of leaving Kyrandia.
-
- First from the Town Square, go down to the City Limits and up into the unlikely looking Dairy. Scoop a handful of sesame seeds from
- the tub on the right.
-
- Now, go to the Cellar. Did you notice that curious brickwork patch of the wall? Malcolm needs to break through the wall at this point.
- Use the nail on a string to fish in the pool and you will catch an eel. Fertilize the sesame seeds with the eel. Now fill the flask with
- water from the pool. Place the fertilized seeds on the brickwork patch. Pour the water over the seeds. Keep the flask. The sesame
- plant will grow through the cracks in the mortar and destroy the brickwork. (For future reference, you can also catch eels and get
- water at the small spit of land near the Dock. It is sometimes easier to reach and you can catch up to five eels each time you visit the
- Dock area)
-
- Go through the hole into the Catacombs. There is only one thing of note here and it is very obvious. Take the stopper out of the
- fancy flask and fill the empty flask with the Portal Potion.
-
- Now Malcolm must find the right place to port from! Remember the layout of the Pegasus Landing pad? Go to the Town Arena. If the
- strange frog is blocking your way, click on him and he will jump aside. (The frog's mouth is full of water so you can fill a flask with
- water here.) Stand on the round portal pad and drink the Portal Potion.
-
- You will arrive in the Cat Ruins on the Isle of Cats. Notice how dark it is then leave to the left. You will be in the Dog Fort.
-
- 5.2 . . . AS A CIRCUS PERFORMER - JUGGLER
-
- Malcolm needs to convince the Circus boat dog to hire him.
-
- Leave the Town Square, heading down to the City Limits. Continue down to the Town Arena. Then head left to the Outskirts of Town.
- Ignore the mime artist for now.
-
- Set Malcolm to lying mode. Use the nail on the string in the Bath Building payment slot. Chat with the bath attendant then change the
- cold/hot water dial by clicking on it until the pointer is at about 5 o'clock...very hot! When the confusion settles, grab the leather tunic
- in the Bath Building window.
-
- Now leave, go either to the Bluff screen or Town Arena screen, then return to the Bath Building. Enter as before and perform the
- same actions as before.
-
- Perform the same sequence a third time if you do not have a leather boot in your inventory. You will need to have at least four items
- of leather.
-
- Return to the Toy Factory. Activate the Blue Print Book on the left. A blue-print of a ball should float across the room. If not, pull the
- left lever down on the toy machine and click on the blue-print book. You should see the ball blue-print.
-
- Toss a leather item into the Toy Machine's hopper. Press the green button on the right. Voila! A leather ball. Repeat this with the
- other two leather items so that you have three leather balls.
-
- For reference here, and later on, the following table will help you operate the toy machine.
- Left Right Raw Material Resulting Toy
- Lever Lever
- Down Down Leather Boot/Jerkin Leather Ball
- Down Up Leather Boot/Jerkin Leather Ball
- Up Down Wooden Log Wooden Horse
- Up Up Wooden Log Wooden Soldier
-
- The dog will also want a fish cream sandwich before making sail.
-
- Fetch two logs of wood from the City Limits screen. Now go to the Toy Factory and operate the toy machine and make one of each
- type of toy; a leather ball, a toy horse and a toy soldier. The instructions on how to do this are above.
-
- By now you will have noticed, outside of town, a boy holding a sandwich who talks very strangely when you try talking to him. There
- is a one to one correspondence between the letters in his words and English, as follows: "Dtlcpy?" means "Hungry?"
- "Sdfr ralowfid sarsur jmtry!" means "This sandwich is lousy!"
- "Om ymt datu aly smyr?" means "Do you have any toys?"
-
- For instance: D maps to H, S maps to T, A maps to A, and Y maps to Y.
-
- Find the boy and offer him each of the three toys until he accepts one and hands over his fish cream sandwich. You may only see
- the boy one more time after this. So you can trade this way for one more sandwich. After that you will have to make the sandwich
- yourself!
-
- Return to the Dock and click one of the leather balls on Malcolm. Give the sandwich to the dog. Return to the Dock. Malcolm will be
- hired on as a juggler and arrive at the Altar of Cats on the Isle of Cats.
-
- 5.3 . . . AS A CIRCUS PERFORMER - MIME ARTIST
-
- Return to the Cellar and use the nail and string in the pool to catch an eel. Set Malcolm to lying mode.
-
- Go to the Outskirts of Town and watch the Mime Artist. When he turns his back on you, put the eel in his hood. You may have to
- leave the scene and re-enter it before the Mime Artist will turn his back. Anxious to rid himself of the stink, the Mime Artist heads for
- the Bath Building.
-
- Use the same method as in the above Juggler section and retrieve the Mime Artist costume from the window of the Bath Building.
- Wear the new outfit and return to the Dock and chat with the dog at the Circus Boat. You will land at the Altar of Cats on the Isle of
- Cats.
-
- 5.4 . . . AS PEGASUS
-
- Who do you know who travels as Pegasus? Zanthia!
-
- Before you seek her out you must disguise Malcolm or she will just turn you into the authorities for not having left Kyrandia. There
- are two different disguises available. Get the Mine Artist's outfit as described in the Mime Artist section and wear the Mime outfit. To
- get the alternative disguise:
-
- Get a portion of sesame seeds from the Dairy.
-
- Now, go the Castle Dump and drop the seeds near the squirrel. Hypnotize the squirrel by using the nut on a string on it. Take the
- squirrel. Click the squirrel on Malcolm and he will have a furry hat! Now fetch a leather jerkin (see Juggler section) and wear it. Your
- disguise is complete.
-
- Pegasus Potion, eh? Well there are probably some key ingredients to such a potion. Where have you seen a horse? Pick up a log
- of wood from the City Limits area. While here enter the Dairy and grab some sesame seeds. Go to the Toy Factory and make a Toy
- Horse as described in the Juggler section. Drop into the Cellar and use the nail and string in the pool to catch an eel. Fertilize the
- sesame seeds with the eel. Fill the flask with water from the pool.
-
- So where will Zanthia be? Go to the Town Square and visit the Magician's Lodge. Have a chat with her. If you are wearing the
- squirrel/jerkin outfit Zanthia will want twelve large sesame sprouts. Forget it! Switch disguises outside and use the Mime Artist outfit to
- visit Zanthia. Guess what? She needs some essence of horse! Offer her the Toy Horse. She won't accept it but don't give up. You
- want to put the Toy Horse in the cauldron anyway but you must distract Zanthia. Drop the fertilized seeds under her cabinet and
- water them. While Zanthia is distracted, drop the Toy Horse in the cauldron. Fill the empty flask with the Pegasus Potion from the
- cauldron.
-
- Where to use the Pegasus Potion? Well, the Pegasus Landing, of course! Leave and go to the Pegasus landing. Change into
- Malcolm's normal outfit by clicking the hanger on Malcolm. Swallow the Pegasus Potion. Enjoy the flight! You will land on the
- Pegasus landing pad at the Pirate Beach on the Isle of Cats.
-
- 5.5 . . . BY CLICKING TWO 'EELS TOGETHER?
-
- No, we are not in Kansas . . . and I didn't say Heels! Right, Eels! But don't try doing this now. You have to be told how to do this for
- this to work. This is probably the most complicated way of getting off Kyrandia!
-
- First, go the City Limits and visit the Dairy. Grab two handfuls of sesame seeds. Also, fetch two logs of wood from the City Limits
- screen
-
- Now, go the Castle Dump and drop the seeds near the squirrel. Hypnotize the squirrel by using the nut on a string on it. Take the
- squirrel. Get a second squirrel by the same method. A second squirrel will appear you leave and re-enter the Castle Dump scene.
-
- If you don't have a leather item in your inventory, get a leather jerkin using the method described in the Juggler section. Now go to
- the Toy Factory and operate the toy machine and make one of each type of toy; a leather ball, a toy horse and a toy soldier. The
- instructions on how to do this are in the Juggler section.
-
- Collect the Mime Artist's outfit and wear it. See the Mime Artist section for instructions.
-
- Obtain a fish sandwich by the method described in the Juggler section or . . . if you like, you can learn how to _make_ a fish cream
- sandwich and obtain the objectionable edible this way:
-
- Take three portions of seeds from the Dairy. Make sure you have an empty flask and a straight nail from the Castle Dump. Go the
- Cellar. Use the nail on a string in the pool and catch two eels. Go to the Dock area and catch a third eel. Return to the Cellar and
- fertilize two of the portions of seeds with two of the eels. Fill the flask with water from the pool and water each of the fertilized seeds.
- Go to the Dairy. Put both the sesame plants in the hopper on the left. Use the nail to make a hole in the cream container and fill the
- flask with cream.
-
- Go to the Town Square and enter the Fish Cream Parlor. Drop one of the squirrels and use the nut on a string to bring it out of its
- trance. Now you can get some service! Put the eel, sesame seeds and cream into the machine's hopper. Hit the red button on the
- counter, if you need to, and take the Fish Cream Sandwich.
-
- Now go to the Cellar and catch two eels using the nail and string in the pool.
-
- Finally you are prepared. Look at the rug and click on the green apple. Then stand on the rug and click the red apple. You will end
- up in Darm & Brandywine's house. Chat with Darm. Amazing! He wants a sandwich and you just happen to have one! Offer Darm
- the sandwich then tickle him with the Jester Staff until he leaves. Then talk to Brandywine. When she starts to repeat herself, offer
- her the squirrel. She will then tell you how to leave Kyrandia.
-
- Click the two eels together and you will arrive at the Dog Fort on the Isle of Cats.
-
- 5.6 . . . AS AN ESCAPED PRISONER
-
- This method of leaving Kyrandia is probably the longest but I found it the most entertaining. You will see parts of Kyrandia that you
- will not visit at all unless you allow Malcolm to be captured and taken to prison. There are four different prison sequences. In each
- prison sequence you may elect to fulfill the sentence but Malcolm should escape each time he is captured so he will progress to the
- next sequence on being recaptured. You will lose your inventory each time but you will either find it outside the Castle Gate or at the
- Castle Dump later on.
-
- At first Malcolm can evade capture. Make sure you have a log of wood, a broken glass flask or a toy soldier, and a nail in your
- inventory. Place the log of wood on the path from the castle at the Bluff.
-
- Now trigger an attempted capture by visiting either Zanthia at the Magician's Lodge, or Darm (See 'Eels Section) without a disguise
- or talk to the attendant at the Bath Building in nice or normal mode (See Jugglers section).
-
- Return to the Bluff. Herman tries to capture you but trips over the log and Malcolm escapes. Select the broken flask or toy soldier so
- that Malcolm is holding it. Return to the Bluff. Herman tries to capture you but his net is torn to shreds and Malcolm escapes.
-
- Return to the Bluff. Herman will capture you this time. Make sure you are holding a nail in your hand when Herman tells you to put
- your things in the basket.
-
- 5.6.1 DOILY-MAKING
-
- Follow Rowena's instructions and make a doily. When she leaves, unlock the machine with the nail. Poke the poor guy inside the
- machine with the scissors. He will make a rope instead of a doily. Use the rope to climb out the window.
-
- Now collect some sesame seeds from the Dairy and fish up an eel in the Cellar and fertilize the seeds. Trigger another capture by
- visiting Zanthia, Darm or the bath attendant and return to the Bluff. Make sure you are holding the fertilized seeds in your hand when
- Herman tells you to put your things in the basket.
-
- 5.6.2 ROCK QUARRY
-
- Haul a load of rocks. Had enough? Place the fertilized seeds on the rocks. Click on Malcolm so his sweat drips on the seeds. You're
- out o' here!
-
- You don't need anything for your next sentence in prison. Trigger another capture by visiting Zanthia, Darm or the bath attendant
- and return to the Bluff.
-
- 5.6.3 CHAIN GANG
-
- Here's Rowena again. Help her escape by using the cutters on the chain next to her. Rowena high tails it down the road followed by
- the guard. Malcolm makes his escape.
-
- Make sure you have a nail with you. Trigger another capture by visiting Zanthia, Darm or the bath attendant and return to the Bluff.
- Herman will capture you this time. Make sure you are holding a nail in your hand when Herman tells you to put your things in the
- basket.
-
- 5.6.4 SLAVE GALLEY
-
- Together again with Rowena! Don't panic if you forgot the nail. . . you won't really have to stroke 1000 times! Use the nail to pick the
- lock on the chain. Malcolm escapes and finds himself at the Altar of Cats on the Isle of Cats.
- ---------------------------------------------------------------------------
-
- 6.0 ISLE OF CATS
-
- However you left Kyrandia you will have arrived somewhere on the Isle of Cats. If you came via the Portal Potion or Eels method you
- will be at the Dog Fort. If you came as Pegasus you will be on the Pirate Beach. If you chose the Juggling, Mime Artist or Slave
- Galley method you will be at the Altar of Cats.
-
- If you are not at the Dog Fort, set Malcolm to nice mode and hitch rides on the sesame cart until you arrive at the Dog Fort.
-
- 6.1 CASTING SOME LIGHT ON THE SUBJECT
-
- If you haven't done so yet visit the underground Cat Ruins and notice how dark it is. Return to the surface and pick up the machete.
- Go right into the jungle. Clear all the vegetation you can with the machete. You should have uncovered a hole in the lower right
- corner of the screen.
-
- Return right to the Dog Fort. If you return to the Cat Ruins now you will be able to walk further inside but there is nothing else to do
- here, yet. . .
-
- Talk to the dog, Duke, who is standing by the entrance to the Cat Ruins. Then chat with the cat who pulls the sesame cart. Fluffy is in
- the jungle. Where? The jungle is a very confusing place. You can get lost easily so follow these instructions.
-
- 6.2 FLUFFY
-
- From the Dog Fort go left twice then up. On the way here and back pick up six bones. You may have to double back to find enough
- bones. Be very careful you don't lose your way! Remember the direction you came from is at the bottom of the screen unless you
- are coming from one of the special scenes.
-
- Before talking to Fluffy, set Malcolm to lying mode. Chat with Fluffy and he will hand over a leather mouse. Go right past the Altar of
- Cats to the Colossus and click the leather mouse on the six large balls of stone and turn them into cat statues.
-
- 6.3 CAT RUINS
-
- Return to the Altar of Cats and return, via the sesame cart, to the Dog Fort. Go into the Cat Ruins. Go down the stairs into the
- Hieroglyphic Room. Click the leather mouse on the wall to light up the room. Now click the leather mouse on each of the statues.
- Make a note of which animation occurs with which statue. Go outside to the Dog Fort.
-
- 6.4 GEMS
-
- Save the game here.
-
- Give a bone to Duke. He will bury the bone and may uncover a gem. If he does not uncover a gem. Restore the game and give a
- bone to Duke again. Continue this process until a gem is exposed. Then give Duke another bone. Repeat the process of restoring
- the game if he does not uncover a gem and offering another bone when he does, until you have all six gems.
-
- Return to the Altar of Cats and put each gem on the altar. Note which animation occurs with which gem.
-
- Go right to the Colossus. Save the game here. Place each of the gems on the statues so that you match the animations. You can
- rearrange the gems provided you have not placed the last gem. If you get the placements wrong, you can restore the game and try
- again or use this table which you should be able to create yourself from your visit to the Hieroglyphic Room at the Cat Ruins and by
- placing the gems on the Altar of Cats.
- Cat Statue Animation Gem Gem Color
- (from left)
- 1 Moon Diamond White
- 2 Dawn Topaz Yellow
- 3 Rain Amethyst Purple
- 4 Wind Emerald Green
- 5 Lightning Sapphire Blue
- 6 Fire Ruby Red
-
- When you have all the gems placed correctly, the statues will activate and a crystal mouse will appear. Try clicking the crystal mouse
- on Malcolm. Oh dear! Malcolm has become a mouse. Go left then right to Fluffy. Chat with Fluffy and he will give you a piece of
- cheese that will turn Malcolm human again. Malcolm . . . Human ? . . . well Kyrandian, anyway!
-
- 6.5 PIRATES
-
- From Fluffy, go up three times and you will arrive at the Pirate Beach. Chat with the pirates. Talk to the captain, Jean Claude
- Barbecue. He will only take you to Kyrandia if you have some magic. (Just for fun, if you have a flea in your inventory, give it to
- Jean Claude. This will give you an opportunity to explore his ship. Go back out.) Click the crystal mouse on Louie, the peg-leg pirate,
- and turn him into a mouse. This convinces Jean Claude to take you back to Kyrandia.
- ---------------------------------------------------------------------------
-
- 7.0 ENDS OF THE EARTH
-
- Well, Malcolm had no choice than to travel with the pirates but it seems to have landed him in worse trouble. The treacherous pirates
- hand Malcolm over to his arch enemies Kallak and Brandon. Having run out of other options of getting rid of Malcolm they send him
- to the Ends of the Earth.
-
- Save the game.
-
- Malcolm has earned three coins. Select the umbrella on the right hand machine and deposit one coin. Take the umbrella. Then select
- the pool float and deposit a second coin. Take the pool float. With your last coin you can buy insurance from the left hand machine.
- Since you saved the game, and can continue to do so as you progress, you can restore instead.
-
- Take the left hand barrel down the waterfall. Wear the pool float. Use the pump to inflate the flower under the ledge. Keep the pump.
- Jump on the flower to bounce over to the other side of the waterfall.
-
- Take a look inside the cave and watch the movie. When Malcolm leaves, drop down the waterfall wearing the pool float. Deflate the
- pool float using the pump. Use the umbrella on the hook in the middle of the waterfall, to swing across to the other side. Now use the
- umbrella on Malcolm, click on the rocks below and float down to the next ledge.
-
- Take a look in this cave and watch the movie. When Malcolm leaves, use the umbrella, click on the rocks below and float down to the
- next ledge. Go into the cave and watch the movie.
- ---------------------------------------------------------------------------
-
- 8.0 LIMBO
-
- When Malcolm wakes up, he finds out some considerable time has passed again!
-
- Set Malcolm to lying mode.
-
- You will have to play tic-tac-toe with the Fish Queen several times. She has put a magic collar around Malcolm's neck so that he is
- forced to return to her when she summons him. In order to get away so you can plan and arrange your escape you must lose each
- game. Then talk to the Queen. In lying mode, Malcolm will flatter the Queen enough for her to be generous and give Malcolm some
- free time. Alternatively, once you have some money, the merman, standing attendance, can be bribed with one coin to play the
- game for you.
-
- Even though you will keep being interrupted by the Queen, keep following these directions in between the interruptions:
-
- Return to the Fish Court before the Queen summons you again and talk to the merman. He will tell you that the Queen is afraid of
- only one thing . . . her father, the Fish King, but he is dead.
-
- The scene to the right of the Fish Court is the Sluice Support. Go left from here to the Perch University. Tickle one of the student
- fishes with the Jester Staff. While the teacher is distracted, steal the apple. Go left again and watch the ride to Hell. That's the
- expensive method. The Hell Ride costs five coins for your first ride and ten for the next. We will try the cheaper method.
-
- Get in the sluice (water-slide) and operate the lever. Enjoy the ride! You will land in the Dump. Rummage in the Dump. You are
- looking for a newspaper. You must keep visiting the Dump until you find a newspaper. Also keep any apples, worm eaten apples or
- worms. Talk to the blind bat fish. He will think Malcolm is the tax collector and pay him. Take the two coins. Make sure you keep one
- of these coins until you are about to leave Limbo.
-
- You can also sell items to the blind batfish, but this isn't very efficient so I don't recommend it. If you have useless items like slime,
- you can swap them for something else by placing the item on the grassy ledge to the right of the blind batfish. While he is distracted,
- click several times on the cave. You may find a newspaper this way.
-
- If by now you have collected at least six coins from the blind bat fish then you can pay for the Hell Ride. Otherwise you must have
- two worms. If you have two apples half eaten or whole, eat them and you will have two worms. Ick! Return to the Perch University
- and steal another apple if you need to.
-
- Go to the Sluice Support and feed the two worms to the bottom fish, also the largest, in the support. This breaks the sluice. Take
- another sluice ride and you will end up at the Door to the Underworld.
-
- Talk to the clerk and she will tell you how to perform a royal seance. Wait for the Queen back in Limbo to summon you.
-
- By now you should have a coin and a newspaper in your inventory.
-
- Play tic-tac-toe to lose again, and when there are five merman on the board perform the Royal Seance. (You should have at least
- seven mortals on screen, not counting the Queen, who want the return of the deceased). Drop the coin (image of the Fish King) and
- click the newspaper (something to see back in time) on it. The Fish King appears and the Queen is frightened away. The Fish King
- is more terrible than the Fish Queen so leave as soon as you are able!
-
- If you blow this and complete the tic-tac-toe game before initiating the seance, or seem to be waiting forever for the Queen to
- summon you to another match of tic-tac-toe, visit the Queen and talk to her in nice or normal mode. She will challenge you to
- another game.
-
- Once the Fish Queen has been frightened off, drop any coins as you won't need them. Quickly collect up as many manufactured
- items as you can find; keys, fondue sets, socks etc., as will fit in the inventory. Leave one slot free in the inventory.
-
- Collect two worms again. Feed the large fish at the sluice support and take the sluice ride to the Door to the Underworld.
-
- Set Malcolm to nice mode and talk to the old man waiting at the line. Convince him to let you go ahead of him. The clerk will call you
- when she has processed Mr. Levis and show you right in.
- ---------------------------------------------------------------------------
-
- 9.0 HELL
-
- Not quite what it is cracked up to be. Looks like Malcolm is going to enjoy himself here! Chat with all the people who come by while
- Malcolm is waiting for his paperwork to be completed.
-
- Oh-oh! Back to the surface then. At the Boon Docks, use the funny looking contraption and it will take you to the surface of
- Kyrandia.
- ---------------------------------------------------------------------------
-
- 10.0 FREEING KYRANDIA ACCOMPANIED BY. . .
-
- It's night time when you arrive in Kyrandia.
-
- And now here's Stewart, Malcolm's "good" conscience. Must have been all that help Malcolm gave the cats and the good feelings he
- had in Hell! Or may be Malcolm just destroyed the rock under which Stewart was buried!
-
- Before clicking on anything, save the game.
-
- There are three options, each of which has an effect on how you reach the end of the game. You can finish the game with only
- Gunther with you by clicking on him. Or you can forget about Gunther and complete the game with only Stewart by clicking on him.
- Or you can have double trouble by clicking on both of them and keep both Gunther and Stewart with you. There are separate
- directions for all three options. Play them all!
-
- 10.1 . . . GUNTHER
-
- Go to the Castle and go inside. Talk to Louie (the peg-leg pirate) and he will ask you for the Isle of Cats gems. Leave. Go to the
- Castle Dump and rummage for the nut on a string. Also get a bent or straight nail.
-
- If you have a straight nail, go to the Town Square and open the Magician's Lodge lock with the nail.
-
- Go to the Bath Building which is now a Pawn Shop. Go into the shop. Here is Herman who has changed careers! Talk to Herman to
- find out what he is buying. If you don't have what he wants, leave and re- enter. Talk to him again. He will be buying something
- different. Do this until you manage to sell something for a few sesame seeds.
-
- Return to the Castle Dump. Put the seeds down for the squirrel then hypnotize it with the nut on a string. Take the hypnotized
- squirrel.
-
- Go to the Town Square and go down to the Cellar. Go to Darm and Brandywine via the magic carpet. Ask Darm then Brandywine to
- give you a Portal Potion. Eventually, Brandywine will ask for a squirrel. Give her the squirrel and she will have Darm fetch a Portal
- Potion for you.
-
- Take the Portal Potion and return to the Cellar via the magic carpet. You can't leave via the Town Hall anymore, so leave the Cellar
- via the sewer to the Toy Factory.
-
- Go to the Town Arena and use the Portal Potion.
-
- You arrive in the Cat Ruins. Go left to the old Dog Fort. Pick up the machete. Go left twice, then up to Fluffy.
-
- Talk to Fluffy. The revolution is not going well it seems. Fluffy gives you a cheesemaker. Go to the Colossus by going right then left.
- Use the cheesemaker. Click the cheese on the mouse statue. Take the six gems. Return to Fluffy. He will give you a can of tuna! Use
- the can and you will return to Kyrandia.
-
- Back in Kyrandia, you have lost the inventory you collected in Limbo. The only vital thing is the awful Fish Queen's magic collar. You
- lost it when you took off for the Isle of Cats. You must find it now. Check the Castle Dump. Also look for the nut on a string here.
-
- Go to the Castle Foyer again. Show one of the gems to Louie. Then give the collar to Jean Claude. The Fish Queen is back on her
- throne! Luckily all the pirates vanish as soon as Jean Claude is summoned.
-
- 10.2 . . . STEWART
-
- Go to the Castle Dump. _Do not_ enter the Castle. Go to the castle, talk to Louie and you will end up in jail as a rather elegant
- mouse! Tickle the mouse on the right with the Jester Staff until a nail is released. Use the nail to pick the lock and free Malcolm. Then
- pick the other lock and free the other prisoners. Fertilize the seeds with the eel and place them on the door. Malcolm will
- acknowledge that he is making a botanical bomb so you will know when you have placed the seeds correctly. Water the seeds with
- the flask of water and keep the flask.
-
- After escaping, Zanthia will give Malcolm a piece of cheese to de- mousify himself. Go to the castle and talk with Louie. He will
- demand the six gems on the Isle of Cats as a ransom for Brandon.
-
- Make a wooden horse, if you need to, then go to the Town Hall and get a Pegasus Potion from Zanthia. This time Zanthia accepts the
- toy horse when Malcolm offers it! Go to the Pegasus Landing and use the Pegasus Potion.
-
- Malcolm arrives at the Isle of Cats Pegasus Landing. Take the machete and go left twice, right twice, left and up to Fluffy. Fluffy will
- give you the cheesemaker. Get the gems from the Altar of Cats and return to Kyrandia as described in Gunther section.
-
- Get rid of the pirates as described in the Gunther section.
-
- 10.3 . . . GUNTHER & STEWART
-
- Go to the castle. Talk to Louie and he will request the gems from the Isle of Cats.
-
- Go to the Castle Dump and get a flask and a nail. Go to the Magician's Lodge, unlock it with the nail and then free the prisoners
- using the nail. Leave the items on the floor. Make a wooden horse, if you need to, then go to the Town Hall and get a Pegasus Potion
- from Zanthia.
-
- Malcolm arrives at the Isle of Cats Pegasus Landing. Take the machete and, collecting bones, go left, then right twice to the old Dog
- Fort. Dig up all the bones you can find here with the machete. Then go left twice and up to Fluffy, picking up bones on the way.
- Fluffy will want ten bones from you. Return to Fluffy with the ten bones and he will give you the cheesemaker. Get the gems from the
- Altar of Cats and return to Kyrandia as described in Gunther section.
-
- Get rid of the pirates as described in the Gunther section.
- ---------------------------------------------------------------------------
-
- 11.0 CLEARING MALCOLM'S NAME
-
- This section plays a little differently depending on which halves of Malcolm's conscience are with him. However the instructions apply
- for all three options.
-
- Well, learning the Royal Seance back in Limbo may prove useful. The only witnesses to the Royal Couple's death are themselves
- and Malcolm. No-one believes Malcolm, so you need a image of one of the deceased. You also need to coax the Voice of Reason at
- the Town Hall to help you. And he has a predilection for Fish Cream Sandwiches!
-
- Drop the machete. Also drop the cheesemaker (unless you have been won over by Stewart and want to help de-mousify the
- Kyrandian people). Fetch as many logs of wood as you can fit in the inventory. Find the rest of your previous inventory at the Town
- Arena or Pegasus Landing. Pick up the kind of things Herman will buy. He seems to prefer manufactured items; e.g. keys, fondue
- sets, socks and toys. Discard the logs to make room if you like. If you keep some logs, go to the Toy Factory and make some toy
- soldiers and toy horses with the logs.
-
- Go to Herman's Pawn Shop. The main aim here is to buy the crutch with a gem as soon as Herman puts it on sale. He only accepts
- gems as payment so make sure you hold one gem back for the crutch. You also want three portions of sesame seeds. (If you are
- playing with both Gunther and Stewart, you can get one portion of sesame seeds from the Magician's Lodge.) Buy anything Herman
- has for sale which you may be able to sell to him later. You may have to leave and re-enter many times!
-
- Once you have the crutch and three portions of seeds you can drop any gems you have left. Pick up a bent nail you dropped
- somewhere or find one in the Castle Dump. You also need the nut on a string, a flask and a straight nail from the Castle Dump
-
- Make the nail on a string and go the Cellar. Use the nail on a string in the pool and catch three eels. Fertilize two of the portions of
- seeds with two of the eels. Fill the flask with water from the pool and water each of the fertilized seeds.
-
- Go to the Dairy. Put both the sesame plants in the hopper on the left. Use the nail to make a hole in the cream container and fill the
- flask with cream.
-
- Go to the Town Square and enter the Fish Cream Parlor. Fix the machine with the crutch. Put the eel, sesame seeds and cream into
- the machine's hopper. Take the Fish Cream Sandwich.
-
- Go to Malcolm's Apartment and look under the bed. You will find a picture of King William. Leave and go down the sewer to the
- Cellar, then up the stairs to the Town Hall.
-
- At the Town Hall, talk to the Voice of Reason and put King William's portrait in the cabinet. Then give the sandwich to the Voice.
-
- Malcolm, the cabinet and the Voice will transport to the Fish Cream Parlor. Put William's portrait in the cabinet.
-
- Malcolm is vindicated! Enjoy the closing scenes! These differ according to which halves of his conscience Malcolm completes his
- goal with. So restore from where Malcolm just returned from Hell and pick a different option.
- ---------------------------------------------------------------------------
-
- Credits
-
- THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S REVENGE is published by Westwood Studios and distributed by Virgin
- Interactive Entertainment Inc.
-
- This walkthru is copyright (c) 1995 by Diana Griffiths. All rights reserved. Not to be distributed without permission.
-
- Special thanks must go to CIS Gamers Melinda Gottesman and Carsten Witte who tested the accuracy and usability of this
- walkthrough.
- Posted by:
-
-
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